Crabs Jobs & Information


INFORMATION RP FORUM ACTIVE CHARACTERS


INFORMATION
Interested in joining the Crabs? Check out our adoptables below; click to find their applications! If you want to create your own Crab, post an application in the Character Creation Forum.
  • Adoptable NPCs are styled in bold italics. Click on their names to find their app in the easiest way possible.
  • Kenneled Characters are displayed in italics and should be treated as NPCs.
  • Hover over character names for a brief description of them!
LEADERSHIP
BOSS --
VICE --
LIEUTENANTS
THE SENTINEL THE DEERSTALKER THE PHYSICIAN THE BIRD MASTER
Valkyrie -- Dizzybird --
JOBS
GUARDIAN HUNTER MEDIC COMMANDER
-- Judah -- --
SCOUT SCAVENGER HEALER TRAINER
Harlequin -- -- --
LOOKOUT SCRAPER ASSISTANT KEEPER
Sage Gilligan Lex --
-- -- -- --
-- -- -- --
-- -- -- --
-- -- -- --
-- -- -- --
GENERAL POPULATION
RECRUITS
Larceny Amaryllis Vincent --
-- -- -- --
DENMOTHERS / DENFATHERS
Syracuse -- -- --
ELDERS
-- -- -- --
ADOLESCENTS
TAILERS
Michael Phoenix Kip Adonis
-- -- -- --
BRATS
-- -- -- --
Image (c) Jen



Leadership

Boss (1)

The Boss is the leader of the gang, the head honcho. The Boss has the first and final say in all matters, paws down. Traits that make good bosses may include physical ones, such as brute strength or fighting skill, or intellectual ones, such as cleverness or courage. Dogs in this rank have earned their way to the top by fighting or proving themselves as an asset to the gang. No dog becomes a Boss by inheritance, and no pup of a Boss should expect special treatment for his blood.

The Boss is not a figurehead. He or she is a full member of the gang and should act as such. He or she will patrol and hunt with their gang, and work just as hard as the rest of them.



Vice (1)

The Vice's duties are providing advice to the Boss as well as protect him or her from possible danger. The Vice is often strong as well as clever, due to needing knowledge and guardianship. The Vice helps organize the day's events, and assigns tasks to each tier's lieutenants for that day's tasks. A Vice's word can only be surpassed by the Boss. They are hand-picked by the Boss, and work hard to get and maintain their position.





Council

Lieutenants (1 per job)

The Lieutenants, going by many different names, are the Heads of each job. They organize the patrols, the raids, and the tasks of each job tier. There is one Lieutenant for each job, and they should be respected and all dogs should follow their orders. A dog that fails to listen to their Lieutenant can face punishment by the Boss.

While the Lieutenants have the duty of organizing job tasks, they also participate in them as well. They still need to participate in their job, but they are the ones who call the shots. Dogs in this rank should be practical, logical, and possess a few skills in their job.





Security (∞)

Dogs in this job are in charge of the gang's security. They patrol the territory making sure that no one trespasses. Most of these dogs deployed for the day are assigned certain parts of the territory to patrol, while a few others are assigned to stick by the gang's general living area to guard it from threats.

On certain occasions, dogs in this job will also escort dogs in the Health Job on missions to gather new herbs from the lands beyond the city as they are valuable, and no one wishes to see them kidnapped or hurt by another gang while out foraging.




Resourcing (∞)

Dogs in this job are considered the providers of the gang. They scavenge and steal food, medical supplies, bedding, and anything else that might be beneficial for the Crabs. Their job is very important to the gang's survival and should never be overlooked! These dogs must be very clever, sneaky, and quick because some things are hard to get! Their job is considered to be very dangerous because they'll often be around humans or other dogs who want to steal their goods. Generally, they should be quick and stealthy, but also able to fight and hold their ground should they need to defend their findings.

The Crabs must have a different set of skills than the other gangs: fishing and hunting in wet or sandy conditions... and under threat of dangerous animals such as angry mother seals trying to defend their young.





Health (∞)

Dogs in this job are valuable assets to the gang. They have a vast knowledge of herbs and medicine, and are very dexterous. Many of the skilled legendary medic dogs of the past had a trait that made them stand out, one that is viewed as a blessing. A bloodline said to go way back in history details a group of great medics who had an extra toe or two on each front paw. Not all Healers have this blood within them, but when a pup is born with the trait, he or she will always become a Healer. All dogs with the polydactyly trait (extra toes) are considered to be related and are never allowed to mate with each other under any circumstances.

Dogs in this job have a vast knowledge of plants and cultivate some humans' gardens in secret. Humans think that their gardens benefit from Komorrah's nice climate, but it's really these dogs' work.

During a time of war, these dogs have the choice of going into battle or staying in camp. This choice is to be respected either way, but all dogs will learn to fight.





Falconry (∞)

These dogs are the birdkeepers of the gang. They bond with a seabird they have either found and rehabilitated or have stolen from its nest at a young age. Their duty is to first and foremost bond with their bird because only with a strong bond will the bird even consider listening to a dog. Once the bond is formed, the dog is free to decide what use their bird will have to the gang and which training should be used in order to obtain that goal.

Dogs in this job can train their birds to help with obtaining food (fishing, scavenging), scouting (watching their borders, alerting when there is an intruder), and even attacking intruders. An ideal Falconer is patient, observant, and kind; it is these traits that will gain the seabird's trust and help a dog carry out their training.

Fun Fact: The Falconry rank was actually invented by Gwynlan when she took in a seagull with a broken wing and rehabilitated it. If it were up to Gwynlan, however, it would have been named 'Gullery'.





General Population

Recruits (∞)

The Recruit rank is for adult dogs who join one of the gangs in-character. Because they are brand new to that gang’s culture, they start in this rank so that they can start becoming familiar with gang life. Recruits choose a job and begin training for it with that job’s Lieutenant. Once the Lieutenant believes the dog is ready to work for real, he or she will be promoted.





REQUIRED TASKS FOR PROMOTION
  • Have three threads where your character trains with their job Lieutenant
  • Have two threads where your character works with another character
  • Have two threads with the Boss or Vice of your gang


Denmothers (∞)

Denmothers are the nannies of the gang, named so for the fact that the Crabs make their dens in beach caves. They are females that have given their lives to raising young. They care for the gang's young brats and raise them to be good Crabs, teaching them manners and basic skills. A dog who is nursing a litter is also called a Denmother during that time. If she wishes, she may give up the name when her pups are old enough to become Tailers and return to her previous job.





Elders (!)

The Elders are the retired dogs of the gang. They are not required to do any work because they've filled their purpose working their entire lives, and may now rest. The gang cares for them as honored dogs. However, even with the perks of promised rest and relaxation, a dog is not required to retire. He or she can continue working for as long as they are able, but is encouraged to work by his or her own limits.



Adolescents

Tailers (∞)

Once a Brat turns 4 months old, they are promoted to the Tailer, or apprentice, rank. In this rank, Tailers acquire a Mentor and train for their aspiring job, but will get a sampling of all jobs before they graduate. Mentors assign their Tailers tasks in which they must complete, or face appropriate punishment. Mentors are to be considered a Tailer's boss and should be treated with respect.

Typically, Tailers will graduate once they reach 1 year of age, but may not if their Mentor believes they are not ready. A Mentor may postpone the graduation for as long as they see fit.





REQUIRED TASKS FOR GRADUATION
  • One thread where your Tailer teaches another adolescent something they've learned
  • One thread featuring your Tailer learning a new skill
  • Two threads featuring your Tailer learning about two different jobs of their choice

Falconer Tailers would obtain a bird as soon as possible and bond with their bird as most of their focus as a Tailer. Tailers may be able to teach it simple commands, such as come, go there, fetch, etc. with the help of an experienced dog in the Falconry job!



Brats (!)

Brats, or puppies, are the little guys who haven't received a mentor yet. The Law of the Packs states that pups are never to be injured or killed, even in a takeover and that pups must eat before the pack.

The Crab gang is different in that their entire territory is basically 'fenced' and safe for pups. While they're still instructed not to wander too far away, the adults are much less strict about letting the puppies explore the beach.

Brats are promoted to Tailers at 4 months old.






Legend:
(#): A number inside means that there are a limited number of available slots for this rank.
(!): An exclamation point means that this rank requires special circumstances or characteristics to obtain it.
(∞): An infinity symbol means that there are an unlimited number of available ranks or jobs in this tier. Choose the one that best fits you!
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