Yardies Information

Many of the first generation Yardies were pushed together with human intervention, told to work together to guard the Scrapyard that they lived in. However, later generations were just strays from the Slums who sought refuge in the Scrapyard after it closed. For this reason, the Yardies aren't much of a "family". They are a gang of dogs trying to survive together, but each of them have their own survival rules - and the Unspoken Law is not one of them. There are sometimes disagreements or fights among the ranks between angry dogs that don't get along. Daire encourages dogs to settle arguments in a sort of "fight ring style" where Yardies who gather around form a circle to watch their comrades battle it out (sometimes to the death, up to the fighters). The winner takes all and the loser shuts up.




JOBS RP FORUM RANK TABLE ACTIVE CHARACTERS


ranks

The Yardies have quite a few ranks that break away from the tradition that the other dog gangs use. One of them being the Ratters and the other being the Hitters. Odd as it may seem, the Yardies, the ferocious slumdogs actually have a use for small dogs in their ranks. They're called Ratters and you'll often see them scurrying around through scrap tunnels, around junk piles, and into holes chasing down the pesky rodents.

The Hitters, however, are a slightly different story - one not so much as finding a purpose for their otherwise useless, smaller counterparts, but one that plays sides. Daire, the Boss, likes playing favorites, and there's no secret about that. She rewards those who deserve it. The Hitters are just that - rewarded dogs who have proven themselves. They are excused from having regular jobs, but are still required to work with other dogs and help them with their jobs on their off-days. Most days, however, the Boss and Vice give them direct commands and send them on their own missions.


games

Young Yardies enjoy a vicious game called Ringers. A big circle is drawn into the dirt and a bunch of pups stand in the ring facing each other. When someone counts down and cries 'Ring 'em!' the pups throw themselves at each other in a flurry of scratching, biting, and shoving in an attempt to get the other dogs out of the ring. The last dog standing in the ring wins the game.


Quirks

The Yardies are seen as cold, rude, and ruthless by the other gangs. They are one of the two gangs that don't follow the Unspoken Law, and are not above lying, cheating, stealing, and spilling the blood of both their own gang and others to get what they want. While some of them have a soft interior, it's best not to show that around their gang mates lest they use it against them. Many of the dogs in the Yardies were once pets, raised domestically, which gives them more manners than most street dogs; however, many of the strays that came after Daire took the Yardies from Reaper have easily settled into the gang's savage ways. Yardies are very likely to attack intruders and physically fight over territory.


endurance

A lot of Yardies were trained for guarding, including running, pain, tracking, and overall viciousness. First generation Yardies who were dumped at the Scrapyard might not know these skills, but these skills are passed down to puppies born in the gang, sometimes harshly. Many Yardies are scrappy in the way that it would seem only fighting solves disputes. Some pups learn this from a young age, too, and grow up with that mentality.


innovative

Yardies tend to be very knowledgeable when it comes to humans and their behavior, due to the Slums being overpopulated. This allows them to perfect the way they interact with humans. They know the proper ways to escape them, steal from them, and read them.


law

Many Yardies who grew up and lived in the gang for a long time loosely lived by the UNSPOKEN LAW, however, under Daire's new leadership, the rules of the Unspoken Law are a thing of the past. While some may still believe in following the doctrine, Daire promotes freedom and violence. It's every dog for themselves out there and everyone has to work for their own benefit. The Yardies are not against breaking the rules to get their way.


Leader Policies


Daire

Daire is the kind of ruler that gains respect by fear most of the time. Only certain kinds of dogs would appreciate her mental and physical strength. She's hard on her members; she wants things done exactly the way she says and done right or punishment will be served.

If trespassers were to come into the Slums, Daire would probably have her henchmen bring them to her, where she'd play passive-aggressive and terrible to see what they want... but then again, if she catches a trespasser in Yardie territory herself, she might just skip the questions and go right into attack-mode. It all depends on the situation and how Daire is feeling at that time.

Trespassers are one thing, potential joiners are another. In this situation, Daire would force the dog to submit their loyalty to her, to serve her, and to do what she says. Only once that respect is given and understanding is met would Daire allow an Outsider into the Yardies. If she believes a dog is only joining to spy or otherwise, she'd allow them in, play stupid, and watch them, waiting for a moment to catch them, allowing her to either attack or kill them for their treachery.

The rules are simple: don't cross Daire.

Daire likes things to go her way all the time. Diplomatic relationships are hard to come by with her unless she's getting something out of it, too, like resources or permissions. She doesn't care much for alliance, thinking that her gang can survive on strength and cunning alone.


Past and Present Ranks


BOSSES:
  • Tucker (usurped by Masrur, killed by Lovecraft & Jabberwocky)
  • Masrur (disappeared)
  • Daire

VICES:
  • Tucker (became a Boss)
  • Pandora (disappeared)
  • Reaper (forced to step down, left the gang)
  • Ramesses

LIEUTENANTS:
Walkers
  • Revan
  • None!

Scrapers
  • None!

Healers
  • Kenna
  • None!

Ratters
  • Speak