Yardies Jobs & Descriptions




INFORMATION RP FORUM ACTIVE CHARACTERS


INFORMATION
Interested in joining the Yardies? Check out our adoptables below; click to find their applications! If you want to create your own Yardie, post an application in the Character Creation Forum.
  • Adoptable NPCs are styled in bold italics. Click their name to see their application!
  • Kenneled Characters are displayed in italics and should be treated as NPCs.
LEADERS
BOSS Daire
VICE --
LIEUTENANTS
THE SENTINEL THE DEERSTALKER THE PHYSICIAN THE COURSER
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SUCK-UPS
SNITCHES
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HITTERS
-- -- --
JOBS
GUARDIAN HUNTER MEDIC RAIDER
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SCOUT SCAVENGER HEALER TRAPPER
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LOOKOUT SCRAPER ASSISTANT RATTER
Rocco Speckle Eclipse Darcy
Fawn Harlot Sabine --
Banshee Nutmeg -- --
Cassius -- -- --
Viper -- -- --
Radius -- -- --
Holiday -- -- --
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GENERAL POPULATION
RECRUITS
Diablo -- -- --
DENMOTHERS / DENFATHERS
Reisha -- -- --
ADOLESCENTS
TAILERS
Mason -- -- --
-- -- -- --
BRATS
Bakari -- -- --
-- -- -- --
THE EXPENDABLES
BAIT
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Image (c) Eduardo A. Ponce



Leadership

Boss (1)

The Boss is the leader of the gang, the head honcho. The Boss has the first and final say in all matters, paws down. Traits that make a good boss may include physical ones such as strength or fighting skill, or intellectual ones such as cleverness or courage. The dog in this rank has earned their way to the top by fighting or proving themselves as an asset to the gang. No dog becomes a Boss by inheritance, and no pup of a Boss should expect special treatment for his blood.

The Yardies Boss is not a figurehead. He or she is a full member of the gang and should act as such. He or she will patrol and hunt with their gang, and work just as hard as the rest of them.




Vice (1)

The Vice's duties are providing advice to the Boss as well as protect him or her from possible danger. The Vice is often strong as well as clever, due to needing knowledge and guardianship. The Vice helps organize the day's events, and assigns tasks to each tier's Lieutenants for that day's tasks. A Vice's word can only be surpassed by the Boss. They are hand-picked by the Boss, and work hard to get and maintain their position.




Council

Lieutenants (1 per job)

The Lieutenants are the Heads of each job, going by many different names: The Sentinel, The Deerstalker, The Physician, and The Raider. They organize the patrols, the raids, and the tasks of each job tier. There is one Lieutenant for each job, and they should be respected and all dogs should follow their orders. A dog that fails to listen to their Lieutenant can face punishment by the Boss.

While the Lieutenants have the duty of organizing job tasks, they also participate in them as well. They are the ones who call the shots. Dogs in this rank should be practical, logical, and possess a few skills in their tier.




The Favored

Snitches (!)

The Snitches of the pack are considered the Boss' pets. Anything they see members doing wrong, they run and tell the Boss straight away. Do not break the rules around the Snitches because you will be found out immediately and punished! In a way, they might be considered the gang's personal police force, but instead of reinforcing the rules, they have the Boss do it for them.

Only very special dogs have qualified for the Snitch job so far. If a dog is interested in this job, he or she must aggressively involve him/herself in others' affairs, constantly follow the Boss around, and run to the Boss with any information containing intra-gang treachery, rule-breaking rivals, or rumors that they've caught wind of.




Hitters (!)

Daire’s not one to hide her favoritism, and the Hitters are no different. These dogs are Daire’s puppets, tasked to do her dirty work when she doesn’t want to do it herself. She may send these guys on her enemies, to collect dogs that have wronged her, or on other little odd jobs. These dogs are her law-keepers and her muscle.

Tasked differently than the Walkers, the Hitters are the henchmen for any task that requires a little ferocity. Dogs in this rank have usually proven themselves in other ways and are not required to work regular duties. Instead, when not following through with Daire’s orders, they are expected to provide their assistance to other Yardies’ jobs. They are, however, required to feed themselves either by stealing or hunting, and are not allowed to double-dip in their stockpile at the end of the day.




Security (∞)

These dogs are the gang scouts. They patrol the territory and borders making sure that no one trespasses on Yardies turf. Most of these dogs deployed for the day are assigned certain parts of the territory to patrol, while a certain other few are assigned to stick by the gang's general living area to guard it from threats.




Resourcing (∞)

Dogs in this job are considered the providers of the pack. They scavenge and steal food, medical supplies, bedding, and anything else that might be beneficial to the gang. Their job is very important to the gang's survival and should never be overlooked! These dogs must be very clever, sneaky, and quick because some things are hard to get! Their job is considered to be very dangerous because they'll often be around humans or other dogs who want to steal their goods. Generally, they should be quick and stealthy, but also able to fight and hold their ground should they need to defend their findings.





Health (∞)

Dogs in this job are valuable assets to the gang. They have a vast knowledge of herbs and medicine, and are very dexterous. Many of the skilled legendary medic dogs of the past had a trait that made them stand out, one that is viewed as a blessing. A bloodline said to go way back in history details a group of great medics who had an extra toe or two on each front paw. Not all Healers have this blood within them, but when a pup is born with the trait, he or she will always become a Healer. All dogs with the polydactyly trait (extra toes) are considered to be related and are never allowed to mate with each other under any circumstances.

Dogs in this job have a vast knowledge of plants and cultivate some humans' gardens in secret. Humans think that their gardens benefit from Komorrah's nice climate, but it's really these dogs' work.

During a time of war, these dogs have the choice of going into battle or staying in camp. This choice is to be respected either way, but all dogs will learn to fight.




Small Game Hunting / Spy (∞)

This job is a special two-way job within the Yardies. The Yardies favor their little small game hunters because they are both Scouts and Hunters in some sense. These dogs are tasked with hunting and killing small game around the homebase, but also tasked with keeping watch or spying on their neighbors, gangmates, or whoever needs a little supervision.

Being that these dogs are often small, quick, and stealthy, they are revered for their ability to fit into small hiding spots, navigate tight spaces, sneak around without being noticed, and seem less threatening; though that doesn't mean they are! These dogs can be used for a variety of jobs, including lookouts, spies, indirect assassination (poisoning, for example), and of course, their original purpose: specialty hunters!

Dogs in this job, being so small, can often utilize the subway system to travel throughout gang territories without being noticed.




General Population

Recruits (∞)

The Recruit rank is for adult dogs who join one of the gangs in-character. These dogs are often pets-turned-stray or new to Komorrah and ganglife in general. Because they are brand new to the gang’s culture, they start in this rank so that they have some time to become familiar with gang life and get familiar with their new gangmates. Recruits choose a job and begin training for it with that job’s Lieutenant (or Enforcer). Once the dog’s Lieutenant (or Enforcer) believes the dog is ready to work for real, he or she will be promoted.




REQUIRED TASKS FOR PROMOTION
  • Have three threads where your character trains with their job Lieutenant
  • Have two threads where your character works with another character
  • Have two threads with the Boss or Vice of your gang


Denmothers (∞)

Denothers are the nannies of the Yardie gang, and they stole the name from the Dodgers. They are females (and sometimes males) that have given their lives to raising young. Dogs in this job care for the gang's brats and raise them the Yardie way, teaching them manners and basic skills.

A mother who has recently become a parent and is nursing a litter will become a Denmother temporarily while her pups are Brats. If she wishes, she may give up the job when her pups are old enough to become Tailers and return to her previous job.




Adolescents

Tailers (∞)

Once a Brat turns 4 months old, they are promoted to the Tailer, or apprentice, rank. In this rank, Tailers acquire a Mentor and train for their aspiring job, but will get a sampling of all jobs before they graduate. Mentors assign their Tailers tasks in which they must complete, or face appropriate punishment. Mentors are to be considered a Tailer's boss, and should be treated with respect.

Typically, Tailers will graduate once they become 9 months or so, but may not if their Mentor believes they are not ready. A Mentor may postpone the graduation for as long as they see fit.

When a dog becomes a Tailer he must follow the gang rule that brats eat first as he is no longer a brat.




REQUIRED TASKS FOR GRADUATION
  • One thread where your Tailer teaches another adolescent something they've learned
  • One thread featuring your Tailer learning a new skill
  • Two threads featuring your Tailer learning about two different jobs of their choice


Brats (!)

Brats, or puppies, are the little guys who haven't received a mentor yet. The Law of the Packs states that pups are never to be injured or killed, even in a takeover, and that pups must eat before the rest of the dogs.

However, this doesn't change the rule that pups are not allowed out of their home territory (in this case the area directly around the scrapyard) unless given direct permission from the Boss or their Denmothers/fathers. The streets are too dangerous to let the pups roam alone. Not to mention the fact that every dog knows that pups are efficient trouble makers.

Brats are promoted to Tailers at 4 months old.



The Expendables

Bait (∞)

This rank is given to any extremely unruly or misbehaving dog, such as a usurper or a traitorous hound. The Bait is considered the lowest-ranking dog in the gang, even the brats can give them orders. They are mainly used as scapegoats, or distractions, in times where its needed, such as a run-in with a human or the dog catchers. The Bait is considered expendable and when not being put to use, they are subject to both physical and verbal abuse by their gang mates. Usually, a Bait will have one or more missing ears to mark them as such.






Legend:
(#): A number inside means that there are a limited number of available slots for this rank.
(!): An exclamation point means that this rank requires special circumstances or characteristics to obtain it.
(∞): An infinity symbol means that there are an unlimited number of available ranks or jobs in this tier. Choose the one that best fits you!
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